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<html><head><META http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><title>Apache Tribes - The Tomcat Cluster Communication Module - Apache Tribes - Introduction</title><meta name="author" value="Filip Hanik"><meta name="email" value="fhanik@apache.org"></head><body bgcolor="#ffffff" text="#000000" link="#525D76" alink="#525D76" vlink="#525D76"><table border="0" width="100%" cellspacing="0"><!--PAGE HEADER--><tr><td><!--PROJECT LOGO--><a href="http://tomcat.apache.org/"><img src="../images/tomcat.gif" align="right" alt="Apache Tomcat" border="0"></a></td><td><font face="arial,helvetica,sanserif"><h1>Apache Tomcat 6.0</h1></font></td><td><!--APACHE LOGO--><a href="http://www.apache.org/"><img src="../images/asf-logo.gif" align="right" alt="Apache Logo" border="0"></a></td></tr></table><table border="0" width="100%" cellspacing="4"><!--HEADER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><tr><!--LEFT SIDE NAVIGATION--><td width="20%" valign="top" nowrap="true"><p><strong>Links</strong></p><ul><li><a href="../index.html">Docs Home</a></li><li><a href="http://tomcat.apache.org/faq">FAQ</a></li></ul><p><strong>User Guide</strong></p><ul><li><a href="introduction.html">1) Introduction</a></li><li><a href="setup.html">2) Setup</a></li><li><a href="faq.html">3) FAQ</a></li></ul><p><strong>Reference</strong></p><ul><li><a href="RELEASE-NOTES.txt">Release Notes</a></li><li><a href="/api/index.html">JavaDoc</a></li></ul><p><strong>Apache Tribes Development</strong></p><ul><li><a href="membership.html">Membership</a></li><li><a href="transport.html">Transport</a></li><li><a href="interceptors.html">Interceptors</a></li><li><a href="status.html">Status</a></li><li><a href="developers.html">Developers</a></li></ul></td><!--RIGHT SIDE MAIN BODY--><td width="80%" valign="top" align="left"><table border="0" width="100%" cellspacing="4"><tr><td align="left" valign="top"><h1>Apache Tribes - The Tomcat Cluster Communication Module</h1><h2>Apache Tribes - Introduction</h2></td><td align="right" valign="top" nowrap="true"><small><a href="printer/tribes.html"><img src="../images/printer.gif" border="0" alt="Printer Friendly Version"><br>print-friendly<br>version
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                    </a></small></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Quick Start"><strong>Quick Start</strong></a></font></td></tr><tr><td><blockquote>
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  <p>Apache Tribes is a group or peer-to-peer communcation framework that enables you to easily connect
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     your remote objects to communicate with each other.
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  </p>
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  <ul>
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    <li>Import: <code>org.apache.catalina.tribes.Channel</code></li>
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    <li>Import: <code>org.apache.catalina.tribes.Member</code></li>
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    <li>Import: <code>org.apache.catalina.tribes.MembershipListener</code></li>
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    <li>Import: <code>org.apache.catalina.tribes.ChannelListener</code></li>
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    <li>Import: <code>org.apache.catalina.tribes.group.GroupChannel</code></li>
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    <li>Create a class that implements: <code>org.apache.catalina.tribes.ChannelListener</code></li>
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    <li>Create a class that implements: <code>org.apache.catalina.tribes.MembershipListener</code></li>
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    <li>Simple class to demonstrate how to send a message:
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      <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>
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        //create a channel
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        Channel myChannel = new GroupChannel();
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        //create my listeners
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        ChannelListener msgListener = new MyMessageListener();
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        MembershipListener mbrListener = new MyMemberListener();
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        //attach the listeners to the channel
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        myChannel.addMembershipListener(mbrListener);
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        myChannel.addChannelListener(msgListener);
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        //start the channel
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        myChannel.start(Channel.DEFAULT);
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        //create a message to be sent, message must implement java.io.Serializable
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        //for performance reasons you probably want them to implement java.io.Externalizable
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        Serializable myMsg = new MyMessage();
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        //retrieve my current members
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        Member[] group = myChannel.getMembers();
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        //send the message
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        channel.send(group,myMsg,Channel.SEND_OPTIONS_DEFAULT);
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      </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>
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    </li>
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  </ul>
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  <p>
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      Simple yeah? There is a lot more to Tribes than we have shown, hopefully the docs will be able
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      to explain more to you. Remember, that we are always interested in suggestions, improvements, bug fixes
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      and anything that you think would help this project.
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  </p>
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  <p>
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      Note: Tribes is currently built for JDK1.5, you can run on JDK1.4 by a small modifications to locks used from the <code>java.util.concurrent</code> package.
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  </p>
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</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="What is Tribes"><strong>What is Tribes</strong></a></font></td></tr><tr><td><blockquote>
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  <p>
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    Tribes is a messaging framework with group communication abilities. Tribes allows you to send and receive
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    messages over a network, it also allows for dynamic discovery of other nodes in the network.<br>
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    And that is the short story, it really is as simple as that. What makes Tribes useful and unique will be
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    described in the section below.<br>
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  </p>
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  <p>
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    The Tribes module was started early 2006 and a small part of the code base comes from the clustering module
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    that has been existing since 2003 or 2004.
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    The current cluster implementation has several short comings and many work arounds were created due
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    to the complexity in group communication. Long story short, what should have been two modules a long time
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    ago, will be now. Tribes takes out the complexity of messaging from the replication module and becomes
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    a fully independent and highly flexible group communication module.<br>
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  </p>
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  <p>
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    In Tomcat the old <code>modules/cluster</code> has now become <code>modules/groupcom</code>(Tribes) and
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    <code>modules/ha</code> (replication). This will allow development to proceed and let the developers
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    focus on the issues they are actually working on rather than getting boggled down in details of a module
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    they are not interested in. The understanding is that both communication and replication are complex enough,
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    and when trying to develop them in the same module, well you know, it becomes a cluster :)<br>
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  </p>
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  <p>
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    Tribes allows for guaranteed messaging, and can be customized in many ways. Why is this important?<br>
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    Well, you as a developer want to know that the messages you are sending are reaching their destination.
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    More than that, if a message doesn't reach its destination, the application on top of Tribes will be notified
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    that the message was never sent, and what node it failed.
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  </p>
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</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Why another messaging framework"><strong>Why another messaging framework</strong></a></font></td></tr><tr><td><blockquote>
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  <p>
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    I am a big fan of reusing code and would never dream of developing something if someone else has already
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    done it and it was available to me and the community I try to serve.<br>
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    When I did my research to improve the clustering module I was constantly faced with a few obstacles:<br>
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    1. The framework wasn't flexible enough<br>
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    2. The framework was licensed in a way that neither I nor the community could use it<br>
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    3. Several features that I needed were missing<br>
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    4. Messaging was guaranteed, but no feedback was reported to me<br>
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    5. The semantics of my message delivery had to be configured before runtime<br>
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    And the list continues...
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  </p>
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  <p>
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    So I came up with Tribes, to address these issues and other issues that came along.
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    When designing Tribes I wanted to make sure I didn't lose any of the flexibility and
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    delivery semantics that the existing frameworks already delivered. The goal was to create a framework
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    that could do everything that the others already did, but to provide more flexibility for the application
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    developer. In the next section will give you the high level overview of what features tribes offers or will offer.
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  </p>
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</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Feature Overview"><strong>Feature Overview</strong></a></font></td></tr><tr><td><blockquote>
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  <p>
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    To give you an idea of the feature set I will list it out here.
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    Some of the features are not yet completed, if that is the case they are marked accordingly.
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  </p>
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  <p>
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    <b>Pluggable modules</b><br>
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    Tribes is built using interfaces. Any of the modules or components that are part of Tribes can be swapped out
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    to customize your own Tribes implementation.
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  </p>
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  <p>
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    <b>Guaranteed Messaging</b><br>
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    In the default implementation of Tribes uses TCP for messaging. TCP already has guaranteed message delivery
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    and flow control built in. I believe that the performance of Java TCP, will outperform an implementation of
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    Java/UDP/flow-control/message guarantee since the logic happens further down the stack.<br>
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    Tribes supports both non-blocking and blocking IO operations. The recommended setting is to use non blocking
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    as it promotes better parallelism when sending and receiving messages. The blocking implementation is available
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    for those platforms where NIO is still a trouble child.
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  </p>
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  <p>
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    <b>Different Guarantee Levels</b><br>
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    There are three different levels of delivery guarantee when a message is sent.<br>
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    <ol>
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      <li>IO Based send guarantee. - fastest, least reliable<br>
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          This means that Tribes considers the message transfer to be successful
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          if the message was sent to the socket send buffer and accepted.<br>
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          On blocking IO, this would be <code>socket.getOutputStream().write(msg)</code><br>
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          On non blocking IO, this would be <code>socketChannel.write()</code>, and the buffer byte buffer gets emptied
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          followed by a <code>socketChannel.read()</code> to ensure the channel still open.
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          The <code>read()</code> has been added since <code>write()</code> will succeed if the connection has been "closed"
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          when using NIO.
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      </li>
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      <li>ACK based. - recommended, guaranteed delivery<br>
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          When the message has been received on a remote node, an ACK is sent back to the sender,
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          indicating that the message was received successfully.
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      </li>
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      <li>SYNC_ACK based. - guaranteed delivery, guaranteed processed, slowest<br>
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          When the message has been received on a remote node, the node will process
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          the message and if the message was processed successfully, an ACK is sent back to the sender
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          indicating that the message was received and processed successfully.
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          If the message was received, but processing it failed, an ACK_FAIL will be sent back
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          to the sender. This is a unique feature that adds an incredible amount value to the application
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          developer. Most frameworks here will tell you that the message was delivered, and the application
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          developer has to build in logic on whether the message was actually processed properly by the application
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          on the remote node. If configured, Tribes will throw an exception when it receives an ACK_FAIL
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          and associate that exception with the member that didn't process the message.
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      </li>
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    </ol>
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    You can of course write even more sophisticated guarantee levels, and some of them will be mentioned later on
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    in the documentation. One mentionable level would be a 2-Phase-Commit, where the remote applications don't receive
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    the message until all nodes have received the message. Sort of like a all-or-nothing protocol.
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  </p>
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  <p>
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    <b>Per Message Delivery Attributes</b><br>
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    Perhaps the feature that makes Tribes stand out from the crowd of group communication frameworks.
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    Tribes enables you to send to decide what delivery semantics a message transfer should have on a per
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    message basis. Meaning, that your messages are not delivered based on some static configuration
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    that remains fixed after the message framework has been started.<br>
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    To give you an example of how powerful this feature is, I'll try to illustrate it with a simple example.
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    Imagine you need to send 10 different messsages, you could send the the following way:
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    <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>
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      Message_1 - asynchronous and fast, no guarantee required, fire and forget
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      Message_2 - all-or-nothing, either all receivers get it, or none.
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      Message_3 - encrypted and SYNC_ACK based
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      Message_4 - asynchronous, SYNC_ACK and call back when the message is processed on the remote nodes
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      Message_5 - totally ordered, this message should be received in the same order on all nodes that have been
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                  send totally ordered
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      Message_6 - asynchronous and totally ordered
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      Message_7 - RPC message, send a message, wait for all remote nodes to reply before returning
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      Message_8 - RPC message, wait for the first reply
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      Message_9 - RPC message, asynchronous, don't wait for a reply, collect them via a callback
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      Message_10- sent to a member that is not part of this group
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    </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>
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    As you can imagine by now, these are just examples. The number of different semantics you can apply on a
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    per-message-basis is almost limitless. Tribes allows you to set up to 28 different on a message
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    and then configure Tribes to what flag results in what action on the message.<br>
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    Imagine a shared transactional cache, probably >90% are reads, and the dirty reads should be completely
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    unordered and delivered as fast as possible. But transactional writes on the other hand, have to
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    be ordered so that no cache gets corrupted. With tribes you would send the write messages totally ordered,
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    while the read messages you simple fire to achieve highest throughput.<br>
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    There are probably better examples on how this powerful feature can be used, so use your imagination and
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    your experience to think of how this could benefit you in your application.
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  </p>
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  <p>
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    <b>Interceptor based message processing</b><br>
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    Tribes uses a customizable interceptor stack to process messages that are sent and received.<br>
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    <i>So what, all frameworks have this!</i><br>
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    Yes, but in Tribes interceptors can react to a message based on the per-message-attributes
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    that are sent runtime. Meaning, that if you add a encryption interceptor that encrypts message
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    you can decide if this interceptor will encrypt all messages, or only certain messages that are decided
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    by the applications running on top of Tribes.<br>
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    This is how Tribes is able to send some messages totally ordered and others fire and forget style
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    like the example above.<br>
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    The number of interceptors that are available will keep growing, and we would appreciate any contributions
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    that you might have.
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  </p>
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  <p>
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    <b>Threadless Interceptor stack</b>
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    The interceptor don't require any separate threads to perform their message manipulation.<br>
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    Messages that are sent will piggy back on the thread that is sending them all the way through transmission.
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    The exception is the <code>MessageDispatchInterceptor</code> that will queue up the message
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    and send it on a separate thread for asynchronous message delivery.
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    Messages received are controlled by a thread pool in the <code>receiver</code> component.<br>
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    The channel object can send a <code>heartbeat()</code> through the interceptor stack to allow
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    for timeouts, cleanup and other events.<br>
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    The <code>MessageDispatchInterceptor</code> is the only interceptor that is configured by default.
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  </p>
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  <p>
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    <b>Parallel Delivery</b><br>
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    Tribes support parallel delivery of messages. Meaning that node_A could send three messages to node_B in
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    parallel. This feature becomes useful when sending messages with different delivery semantics.
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    Otherwise if Message_1 was sent totally ordered, Message_2 would have to wait for that message to complete.<br>
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    Through NIO, Tribes is also able to send a message to several receivers at the same time on the same thread.
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  </p>
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  <p>
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    <b>Silent Member Messaging</b><br>
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    With Tribes you are able to send messages to members that are not in your group.
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    So by default, you can already send messages over a wide area network, even though the dynamic discover
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    module today is limited to local area networks by using multicast for dynamic node discovery.
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    Of course, the membership component will be expanded to support WAN memberships in the future.
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    But this is very useful, when you want to hide members from the rest of the group and only communicate with them
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  </p>
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</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Where can I get Tribes"><strong>Where can I get Tribes</strong></a></font></td></tr><tr><td><blockquote>
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  <p>
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  </p>
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</blockquote></td></tr></table></td></tr><!--FOOTER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><!--PAGE FOOTER--><tr><td colspan="2"><div align="center"><font color="#525D76" size="-1"><em>
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        Copyright © 1999-2006, Apache Software Foundation
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        </em></font></div></td></tr></table></body></html> |